JP006: All Hell Braking Loose: 12th November 1944. Kerling, France

History: After pausing for a month, the US 3rd Army was eager to get moving again. However, the wait saw the
weather turn bad as autumn rains turned the region into a quagmire. On November 9th, the 90th Infantry 
Division crossed the rising Moselle River north of Metz at Cattenom and Malling. While two regiments of the 
90th continued to clear the old Maginot Line Forts, the third regiment, the 359th, expanded the bridgehead to 
the southeast near Oudrenne. However, the 90th Division Mosele crossing did not go unnoticed by German 
Army Group G. The 25th Panzergrenadier Division, little more than a kampfgruppe took up positions by 
November 12th in front of the advancing US 359th Regiment. Supported by a small number of assault guns 
and tanks, the 25th PG was in position to counterattack the pontoon bridges at Malling. All Hell broke loose
the morning of the 12th when American infantry supported by armor ran straight into the waiting 25th PG.

Play Mode: Best played as Americans against Computer German, hard or very hard difficulty.

Special Rule: The American player (Human Player Only) is to begin by advancing his column only along the 
center road and continue along the road until fired on by the Germans. After fired upon the American player 
may freely move anywhere beginning in the turn the fire took place.

Units Human Players (AI player units may vary)
German: Squads, LMG, MMG, HMG, PF, AFV, OBA
American: Squads, LMG, MMG, Light MTR, OBA, AFV

Map: Up direction is to the southeast, three maps (1x3).  

Visibility: 6 hexes.

Terrain: Rural with Water, Hills and Town

Scenario Length: 12 Game Turns

Victory Objective: The side with the most Victory Points at the end is the winner. Both sides get VPs for 
owning VP Objectives at the end of the scenario and killing enemy units.

Scenario Designer: John M. Pirman [Matrix Callsign: Big Ivan]
